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Gran turismo 6 update taking forever
Gran turismo 6 update taking forever












gran turismo 6 update taking forever
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  2. #Gran turismo 6 update taking forever ps3#
  3. #Gran turismo 6 update taking forever crack#

The same could be said of the PS Eye support, which was highly unreliable. It's remotely possible that 3D may someday return in a patch, but the performance issues GT5 faced when using this mode suggest that it's probably not a huge loss. 3D support is completely absent this time out while the attempt at head tracking via the PlayStation Eye has also been removed. Interestingly, some of the more ambitious and experimental features that were introduced for GT5 have gone missing in GT6. "Comparisons with Gran Turismo 5 reveal a sequel that has added some genuinely impressive new effects - but there is a drop in frame-rate that impacts the fluidity of the driving experience."Īlternative analysis: Gran Turismo 6 vs. Compared to the original release of GT5 with its barrage of loading screens, GT6 simply makes entering an event a much more active experience. Rarely is the player left staring at a loading screen. We saw even better results with Leguna Seca: once a healthy selection of car and track data has been loaded to the hard drive we're looking at 25-second loading times before driving.Īs with the most updated version of Gran Turismo 5, however, these still lengthy loading times are somewhat masked by a pre-race setup menu that allows you to tweak any number of variables before the race is fully loaded. Returning to the main menu and starting the same race a second time, however, yielded a drop to 34 seconds. We started with a six-car race on Silverstone and were left with a lengthy 1:13 loading time before the race could begin. We decided to run some tests with a freshly installed copy of the game in order to determine how loading speed is impacted by installation. In fact, the whole process is somewhat reminiscent of the standard installation process utilised on PlayStation 4, managing to feel similarly streamlined. The option was actually available in GT5 in some form, but the implementation in GT6 feels more polished and only ever impacts the initial loading of a race rather than bogging down the interface as a whole. It works like this: the first time any new asset is required, the game pulls the data from disc and stores it in the cache file. This time out, the installation is handled entirely on an as-needed basis in the form of a data cache. Interface issues were further complicated in GT5 by a lengthy installation process which could display "installing" messages hours after you completed the optional "full" installation.

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"Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison." In a game such as Gran Turismo, menu navigation is critical when it comes to really digging into the available content and, in that sense, GT6 represents the finest UI in the series. Failing to select the right car for an event, for instance, no longer requires countless button presses and loading screens. With Gran Turismo 6, navigation is now a faster and more fluid affair with nearly every option laid out bare right from the main menu. This was one of the weakest elements of Gran Turismo 5, thanks to a slow and ponderous design. The cumulative years of work leading up to the release of GT6 bring an impressive number of improvements to the table, but perhaps one of the most noticeable changes makes itself known within the first few minutes: the user interface. GT6 represents his final attempt to sort out this unfinished business. 25 patches later, Gran Turismo 5 still remains perhaps the most ambitious title in the series' history, but there was always a sense that the game never fully delivered on the vision Kazunori Yamauchi set out to achieve on PlayStation 3.

#Gran turismo 6 update taking forever 1080p#

Its large selection of vehicles were marred by the inclusion of warmed over PS2-era car models, while its menu system made getting into a race a challenge in its own right.įrom a technology standpoint, Polyphony Digital has always aimed high with support for 1080p resolutions and high frame-rates, but fell short of their 60 frames per second objective as a result. By the time GT5 finally reached store shelves in winter 2010 we found it to be an incredibly ambitious title that also fell short in a few key areas.

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Gran Turismo has always resembled a bit of a work-in-progress - particularly when looking at its PS3 iterations. GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5.

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With the veteran hardware now on its seventh year, it's fair to say they've had a fair crack at pushing the platform to its limits. Last year marked the 15th anniversary of the Gran Turismo franchise and the arrival of GT6, Polyphony Digital's final outing on the PlayStation 3.














Gran turismo 6 update taking forever